ATLAS - Adaptive Tactical Land Awareness Suite

ATLAS

ATLAS

ATLAS is the HMI and services suite of the LDM SDK. At its core is the GVA HMI (gva-hmi) — a DEF STAN 23-009 compliant crew display that presents all eight GVA functional areas on a single screen, backed by DDS-based registration, alarm, and usage-monitoring services.

The Problem

Military vehicle programmes typically face fragmented, vendor-locked HMI solutions where every subsystem ships its own proprietary display software. Integrating cameras, weapons, BMS, and defensive aids onto a single crew station requires costly bespoke glue code, and adding a new subsystem means reworking the entire display stack. Crew training suffers because every platform looks and behaves differently.

How ATLAS Solves It

ATLAS provides a single, standards-based crew display that any GVA-compliant subsystem can plug into over DDS — no bespoke integration required. Third-party applications render directly into dedicated functional areas (WPN, STR, BMS) so new capabilities can be fielded without modifying the HMI itself. Standardised services for registration, alarms, and UACM run as independent processes, giving integrators a consistent, testable service layer across every platform.

GVA HMI Quad Camera View

Overview

The ATLAS HMI application provides:

  • DEF STAN 23-009 Compliance — Full implementation of the GVA display layout and all eight functional areas
  • Plug-and-Play Subsystems — Third-party applications render to WPN, STR, and BMS screens over DDS without HMI changes
  • Real-Time Services — Integrated registration, alarm annunciation, and UACM health monitoring
  • Video & Sensor Fusion — Camera and video stream display on the SA (Situational Awareness) screen via MediaX
  • Custom Widget Library — PPI, vehicle status, speedometer, threat display, and more — all dark-themed Qt6 QGraphicsItem widgets
  • Multi-Language & Theming — Runtime language switching and day/night colour themes for operational flexibility

Functional Areas

The HMI implements all eight GVA functional areas accessible via the control buttons:

Area Key Description
SA F1 Situational Awareness - Video/camera feed with PPI overlay
WPN F2 Weapons - Extensible screen for weapon systems
DEF F3 Defensive Aids - Countermeasures and threat display
SYS F4 System - 3D vehicle status and configuration
DRV F5 Driver - Speedometer, RPM, and camera feed
STR F6 Set To Role - Vehicle-specific role configuration
COM F7 Communications - Radio and comms management
BMS F8 Battlespace Management System - Tactical mapping and situational awareness

Functional Area State Machine

All eight functional areas are fully interconnected — the crew can switch directly between any screen. Threats and Alarms overlays are accessible from any active screen.

stateDiagram-v2 direction LR [*] --> SA : Power On state "Functional Areas" as FA { SA : F1 - Situational Awareness WPN : F2 - Weapons DEF : F3 - Defensive Aids SYS : F4 - Systems DRV : F5 - Driver STR : F6 - Set To Role COM : F7 - Communications BMS : F8 - Battlespace Management SA --> WPN : F2 SA --> DEF : F3 SA --> SYS : F4 SA --> DRV : F5 SA --> STR : F6 SA --> COM : F7 SA --> BMS : F8 WPN --> SA : F1 WPN --> DEF : F3 WPN --> SYS : F4 WPN --> DRV : F5 WPN --> STR : F6 WPN --> COM : F7 WPN --> BMS : F8 DEF --> SA : F1 DEF --> WPN : F2 DEF --> SYS : F4 DEF --> DRV : F5 DEF --> STR : F6 DEF --> COM : F7 DEF --> BMS : F8 SYS --> SA : F1 SYS --> WPN : F2 SYS --> DEF : F3 SYS --> DRV : F5 SYS --> STR : F6 SYS --> COM : F7 SYS --> BMS : F8 DRV --> SA : F1 DRV --> WPN : F2 DRV --> DEF : F3 DRV --> SYS : F4 DRV --> STR : F6 DRV --> COM : F7 DRV --> BMS : F8 STR --> SA : F1 STR --> WPN : F2 STR --> DEF : F3 STR --> SYS : F4 STR --> DRV : F5 STR --> COM : F7 STR --> BMS : F8 COM --> SA : F1 COM --> WPN : F2 COM --> DEF : F3 COM --> SYS : F4 COM --> DRV : F5 COM --> STR : F6 COM --> BMS : F8 BMS --> SA : F1 BMS --> WPN : F2 BMS --> DEF : F3 BMS --> SYS : F4 BMS --> DRV : F5 BMS --> STR : F6 BMS --> COM : F7 } state "Global Overlays (accessible from any screen)" as GO { Threats : Threat Warning Display Alarms : Alarm / Caution / Advisory } FA --> Threats : Threat Detected Threats --> FA : Dismiss / Timeout FA --> Alarms : Alarm Raised Alarms --> FA : Acknowledge

Running the HMI

Basic Usage

# Start the HMI on default SA screen
./build/bin/gva-hmi

# Start on a specific functional area
./build/bin/gva-hmi --area=4    # Start on SYS screen
./build/bin/gva-hmi -a 5        # Start on DRV screen

# Play video on SA screen
./build/bin/gva-hmi /path/to/video.mp4

Command Line Options

Option Description
-a, --area <N> Start in functional area (1=SA, 2=WPN, 3=DEF, 4=SYS, 5=DRV, 6=STR, 7=COM, 8=BMS)
<video> Video file to play on SA screen (positional argument)
-h, --help Display help information
--version Display version information

Keyboard Controls

Global Controls

Key Action
F1-F8 Switch to functional area (SA, WPN, DEF, SYS, DRV, STR, COM, BMS)
F11 Toggle fullscreen mode
L Toggle label visibility
Escape Exit fullscreen / Close alarms view

Alarms View Controls

Key Action
A Show/hide alarms table
F1 Toggle sort by Time/Category
F2 Toggle sort Ascending/Descending
Up/Down Navigate alarm list
Enter Acknowledge selected alarm

DRV Screen Controls

Key Action
F12 Toggle RPM gauge mode (Full/Compact)

External Applications

The HMI supports third-party external applications on three extensible screens:

  • WPN (F2) - Weapon system applications
  • STR (F6) - Set To Role applications
  • BMS (F8) - Battlespace management / mapping applications

When no external application is connected, these screens display "Waiting for External Application".

Running with BMS

# Terminal 1: Start the registry service
./build/bin/gva-registry --domain=0 &

# Terminal 2: Start the HMI
./build/bin/gva-hmi --area=8

# Terminal 3: Start the BMS application
./build/bin/gva-app-bms --domain=0

See the TALOS documentation for more details.

Running with Shield Protocol

# Terminal 1: Start the registry service
./build/bin/gva-registry --domain=0 &

# Terminal 2: Start the HMI on WPN screen
./build/bin/gva-hmi --area=2

# Terminal 3: Start the Shield Protocol game
./build/bin/gva-app-shield-protocol --domain=0

See the Shield Protocol documentation for more details.

DDS Integration

The HMI integrates with the GVA DDS services for:

Architecture

┌─────────────────────────────────────────────────────────────┐
│                      GVA HMI Window                         │
├─────────────────────────────────────────────────────────────┤
│  ┌─────────────────────────────────────────────────────┐   │
│  │              Main Display Area                       │   │
│  │  ┌─────────────────────────────────────────────┐    │   │
│  │  │  Functional Area Content                     │    │   │
│  │  │  - SA: Video + PPI Widget                    │    │   │
│  │  │  - SYS: 3D Vehicle + Wheels Widget           │    │   │
│  │  │  - DRV: Camera + Speed/RPM Widgets           │    │   │
│  │  │  - BMS/WPN/STR: External App Frame           │    │   │
│  │  └─────────────────────────────────────────────┘    │   │
│  └─────────────────────────────────────────────────────┘   │
│  ┌─────────────────────────────────────────────────────┐   │
│  │  Status Bar: DTG | Grid Ref | Heading | Alarms      │   │
│  └─────────────────────────────────────────────────────┘   │
│  ┌─────────────────────────────────────────────────────┐   │
│  │  Function Keys (Bezel Buttons): F1-F20               │   │
│  └─────────────────────────────────────────────────────┘   │
└─────────────────────────────────────────────────────────────┘

Building

cd build
cmake ..
make gva-hmi -j$(nproc)

Build Options

CMake Option Description
HAS_MULTIMEDIA Enable Qt Multimedia for video playback
HAS_OPENGL_VEHICLE Enable 3D vehicle rendering on SYS screen
HAS_DDS_ALARMS Enable DDS alarm and registration integration
LICENCE_CHECK_ENABLED Enable runtime licence validation